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Old 11.07.2012, 13:50   (permalink) #1651
Dark Battle Mage
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Originally Posted by Tuuttelituuri View Post
For some reason I started to miss slow, cool looking combat arts while playing Diablo 3. In Diablo 3 skills are nice and runes may change their appearence but I just miss more and more Sacred. Combat arts are slow at the start of the game but they look good and feel powerful.

I just installed Sacred:UW and want to feel that fun again after 6 years. Dragons, set items, long story, big world, certain caves where you usually find **** good items, easy to install (That ******* SecROM)... I could go on but nobody cares.
Is it wrong that I found Diablo 3's boss fights (I haven't played it myself but have watched several streams and videos of others playing) To be too similar to WoW's boss fights?

I felt rather disappointed with the new version of the butcher. They should of kept him being around the size of the non-barbarian characters but given him the ability to break open doors and enter different levels so he could chase players no matter where they chose to hide.

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Old 28.04.2013, 20:27   (permalink) #1652
theodisc
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I want a nice expensive CE for my S# Experience.

I was lucky to discover the SCEE released nicely boxed with now very torn and used map of the ps3 version and a little crappy plastic figurine of a seraphim.
Well for S3 I want a nice statue this time, a polystone one, and I don't mind paying extra for it. I now have an Alienware Aurora R4, but I'm sure ps4 will be more up to the task of managing S3's engine. Just promise me any dlc will come out on console as well.
I love Sacred specifically because it is NOT Diabolo. Diabolo has its time and playing space, but that comes with a shirtload of testiculated hype and casual gamers to boot. I know Sacred players end up playing because they love the detailed world, the quirky mid-european humour, the fact the game has a sense of humour. Well I want this to continue in Sacred3 so BRING IT ON...
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